ADMISSION

1 Hour Pass

$24

Price does not include grip socks

Ages 2 & under are free with paying adult

Buy in-park only

2 Hour Pass

$34

Price does not include grip socks

Ages 2 & under are free with paying adult

Buy in-park only

3 Hour Pass

$46

Price does not include grip socks

Ages 2 & under are free with paying adult

Buy in-park only

Memberships

Monthly

Membership

$30.00
$19.99 Renewal Price, Up to 1 Member
Buy Now

PLAYer Pass

Annual Membership

$300
Restrictions apply.
Buy Now
Cancel membership

Monthly Membership

Monthly Membership Includes

  • 2 hour Jump time every day, per day
  • Toddler Time access (6 and under only)
  • Cosmic Night access
  • 20% off food and merchandise
  • 1 Bring-a-Buddy pass per billing cycle
  • $50 off select party packages

Monthly

Membership

$30.00
Monthly
$19.99 Renewal Price, Up to 1 Member
Buy Now

Book a birthday Party

Every party includes access for jumpers, pizza, drinks, and fun!

faqs

Everything you need to know about Big Air
Do you serve food?

Absolutely! You can purchase food at Big Eats, our snack bar that serves items such as pizza, chicken tenders, and other tasty treats with seating for the whole family.

What should I wear?

We recommend jumpers wear athletic gear that is both comfortable and appropriate. Big Air brand grip socks are required. Grip Socks are available for purchase at the park.

What's your refund policy?

All sales are final. No refunds will be given for any reason, including non-usage.

Do I have to pay if I’m not jumping?

Nope! Admission prices are for jumpers only - relax and enjoy food & drinks from Big Eats!

What can I do at Big Air?

Big Air offers high-flying fun for the whole family where you can literally bounce off the walls! Jumping surfaces include trampoline dodgeball courts, slam dunk courts, ninja-warrior courses, launch pads, foam pits, a massive freestyle court, climbing wall & much more!

If I have a cast, am I still able to jump?

If guests have any casts and or medical support braces that are used to immobilize injury or support the healing of injured bones or otherwise, they will not be allowed to jump.